![]() To me, "converting" party from Amiga (EoB2) party to DOS looks very much like common savegame hacking. The only possible thing for a converter is to refer each item to a item.list, and translate it to a different game via a conversion table.īut even that is not error free: a part of the items still get corrupted, but I don't understand whether for different items.dat list or whatever reason: I've tried manually to do that many times, as described here: Ĭharacter portraits are a different thing, easier to do, provided unpacker / repacker works: I'm sure there have been tools working for that, but recently, as I told you yesterday, I had no luck. One thing is obvious: portrait correction is a must for any EoB-III version, Amiga or DOS.Īs far as I understood of the savegame structure, there is no pure conversion possible between the savegames (pc to Amiga and viceversa, and EoB2 to 3).Įndianess is simple to solve, but the items have their hex code dependent also on some obscure (from the savegame, at least) factor, so that item A has a code in one place and a different code in another. As there are so many ~dreams~ and so little done, indeed. So that the problem become obvious - and also my vision of correcting it.Īh, I had to quote it. I'll surely post more EoB-III portrait study. So I did it, even without introducing any bugs.ĮoB-III should get some treatment too, indeed. While gaming community was searching for it, no mighty specialist did one step to help. So yes, I think something should be done about that.Īs for EoB-1, so many people were looking for the Stone Gem but the idea of the Demo version item.dat came only to me, somehow. If not, not in 25 years any progress is attained.) ![]() (If a project is profitable, all updates are available. It shows how vulnerable the gaming community really is. Nobody managed to do something about it for 25 years. Indeed, it is I And it's a big topic but yes, the EoB Trilogy is far from perfection, yet.Īs I started this topic, part-III is a problem: either there is no Amiga version, or there is no converter from Amiga Party to PC DOS Party.Īnd if you have a favourite PC party you transfer into game III and see these ugly portraits. I've just read that GoG thread, where you actually also referenced an old thread here, about converting savegames XDĪre you the creator of the 1.9 version of EoB 1? Quite in-depth stuff! ![]() That was never intended to be so, really.) (My purpose was to beat the ignominy of having no Stone Gem and the ignominy of crappy NPCs. My EoB-1 version was a bit discussed here: Just now I can say that's great you have experimented with EoB-1 portraits actually getting some into the game! With XWE versions malfunction, please ask and I'll answer if I can. I'll give more samples a bit later and answer your other message. To give all portraits the new edited look both in character generation and in game)Īh, whatever EoB-3 authors -did- borrow from games 1-2 is crappy too (But eventually one should edit this CHARPICS.BMP also. IMHO this is a minor problem as the "main" portraits, used in the game itself and not character generation, are packed into EYE.RES itself, not this CHARPICS.BMP. But it is not included in XWE set of palettes so the portraits here can not be viewed in right colors in XWE. The palette is here, in Chargen directory. Others contain all EoB-3 portraits - but in another color palette. It is a packed file like EYE.RES and it has 90 entries. Yes, the CHARPICS.BMP file in Chargen directory is viewable. (My main machine is still XP as I play only KotOR-1 huh.) (Otherwise XWE might give errors with EYE.RES even without Win10 complications.) ![]() XWE 1.16 "last beta" must be used for EYE.RES. Win10 might be the problem with XWE unpacking EYE.RES but there is another little matter. in general, no unifying sense or consistency with the new pixelart). (by memory: the "books", the new portraits, the garbled splashes of random pixels for "bushes". If there was a way to easily unpack export and repack graphics and palettes from EYE res, I would gladly rehaul basically every graphic that wasn't borrowed from Westwood many of the new ones indeed are crappy. bmp file, that I cannopt however open with anything (it's not a known kind of bmp file).Ĭan you confirm the part about the bmp file? Or your copy is viewable? The chargen directory contains the CSP files for the interface, and a portrait. Without it I cannot unpack EYE.RES (the package of EoB 3 data files)īut it turns out I do have already all the game files unpacked (I don't remember if they came that way or I did it at some point). I can't get XWE editor 1.16 to work on Win 10: I keep getting errors (list index out of bound -> crash) ![]()
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